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zeroflash97

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Whats the best way to showcase an unfinished game?

Posted by zeroflash97 - February 9th, 2014


DEMOS.

Some people love em, some people hate em. Me, i love em like they're goin outa style!

Not to mention, what better way to get feedback on the game's mechanics, style, and design while it's still in development?

I thought i'd do something simple, make a couple of levels that might or might not appear in the full game and see what people think and what could be improved on and so on and so forth.

Lastly, I'm hoping to have decided on and explained the game to my team so everyone is on the same page on monday. :)


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